Mucha gente está molesta por el trato de exclusividad de Bayonetta 3 para Nintendo Switch, juego desarrollado por Platinun Games. La tercera entrega de la sensual bruja será una suculenta exclusiva que solo los poseedores de Switch podrán disfrutar, y por ello muchos fanáticos se quejan de que el tercer juego, al igual que su predecesor, sea solo para plataformas de Nintendo. Es por ello que Hideki Kamiya explica desde Twitter la exclusividad de Bayonetta 3 para Switch.
Es posible que sea un tema cansino de tratar a diario por parte del creador de la serie, Hideki Kamiya, y derivado de ello decidió explicar la historia de la franquicia de acción frenética y qué ha hecho Bayonetta lo que es haste este punto. Utilizando ni más ni menos, como antes mencionabamos, que desde Twitter, Kamiya ha dejado claras las razones con una » mini-conferencia» de 15 tweets.
Las notas de Kamiya al respecto se pueden leer a continuación, pero, esencialmente, Nintendo es enormemente responsable de la existencia de la serie. A pesar de que Sega sacó la Bayonetta 1, fue Nintendo quien puso el dinero en efectivo para la segunda y tercera secuelas del juego, con Bayonetta 2 enfrentando una cancelación después de que Sega tuvo que retirar sus fondos del proyecto.
La forma más directa de decirlo, cuando sacas del centro el fanboyismo, es simplemente que Nintendo pagó para que los juegos se hagan, y los quieren logicamente exclusivos para sus consolas. Es bastante directo y una decisión comercial poco sorprendente. La franquicia de Bayonetta es muy popular y, por supuesto, apesta cuando el título que deseas no está en «tu» formato de consola, pero desafortunadamente así es como la industria opta por jugar el juego a veces.
I’ve got something I want to tell you all. It’s about Bayonetta 3. (1/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) 13 de febrero de 2018
We are a developer that creates games by signing contracts with publishers and receiving funds from them in order to cover development costs. (2/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) 13 de febrero de 2018
For Bayonetta 1, we signed a contract with Sega and received funds from them, then we proposed a design for the game and entered production. All of the rights belong to Sega. (3/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) 13 de febrero de 2018
At the time, our company had only just been established, and we weren’t properly equipped for multiplatform development, so after discussing with Sega, we decided to develop the game exclusively for Xbox 360. (4/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) 13 de febrero de 2018
However, after that, one of Sega’s trading partners ended up making a port for PS3, at Sega’s behest. More recently, they also decided that a Steam version should be developed, which was released last year. Sega owns the rights to all of these versions. (5/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) 13 de febrero de 2018
When we started making Bayonetta 2, we initially received funds from Sega to develop the game for multiple platforms, but the project was halted due to circumstances at Sega. Nintendo then stepped in to continue funding the game, allowing us to finish it. (6/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) 13 de febrero de 2018
As such, the rights belong to Sega and Nintendo. The rights owners decided the game should be made for Wii U. (7/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) 13 de febrero de 2018
Nintendo was also kind enough to fund a port of Bayo 1 for Wii U, and they even allowed us to use the Japanese voice track we created for the Wii U version in the PC version of Bayo 1 as well. (8/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) 13 de febrero de 2018
I am extremely thankful to Nintendo for funding the game, and to Sega for allowing them to use the Bayonetta IP. (9/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) 13 de febrero de 2018
As for Bayonetta 3, it was decided from the start that the game was going to be developed using Nintendo’s funding. Without their help, we would not have been able to kick off this project. (10/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) 13 de febrero de 2018
All of the rights still belong to Sega and Nintendo. The rights owners decided that the game should be made for Switch. (11/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) 13 de febrero de 2018
Game development is a business. Each company has its own circumstances and strategies. Sometimes this means games get made, sometimes it means they get cancelled. (12/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) 13 de febrero de 2018
But I believe that every single person involved is dedicated to delivering the best possible experience. I know that, to me at least, that’s one of the biggest goals when I set to work. (13/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) 13 de febrero de 2018
I cannot express how happy I am that we get to make Bayonetta 3, and we intend to do everything within our power to make it as good as it can be. That’s all we can do, and we consider it our greatest mission. (14/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) 13 de febrero de 2018
It took a while for production of Bayonetta 3 to be okayed, but now that it has kicked off, I hope it will turn into a wonderful encounter for all of you. (15/15)
— 神谷英樹 Hideki Kamiya (@PG_kamiya) 13 de febrero de 2018